package game.metalmax.animation
{
	import showtime.framework.engine.Entity2D;
	import showtime.framework.engine.IInteraction;
	import showtime.framework.manager.AssetManager;

	public class StaticSOB extends Entity2D implements IInteraction
	{
		public var source:Object = null;
		
		public function StaticSOB(source:Object)
		{
			super(source.spawnPoint.x, source.spawnPoint.y);
			
			this.source = source;
			bitmapData = AssetManager.getInstance().getBMP(source.graphicID)
			
		}
		
		override public function destroy():void
		{
			
		}
		
		override public function update():void
		{
			
		}		
		
		override public function render():void
		{
			
		}
		
		public function click():void
		{
			
		}
		
		public function rollOver():void
		{
			
		}
		
		public function rollOut():void
		{
			
		}
		
	}
}